Searchable tactics

Tactical Codex for stick-war counters.

Use this reference to understand unit roles, upgrade timing, and mission objectives before committing resources.

Try miner, shield, ranged, siege, or boss.

Units

Miner strategy reference artwork

Miner

Economy

4 power

Harvests steady gold and powers every late-game army plan.

Swordwrath strategy reference artwork

Swordwrath

Frontline

14 power

Fast melee fighters that punish exposed archers and siege crews.

Archidon strategy reference artwork

Archidon

Ranged

18 power

Backline bow units that soften enemy waves before contact.

Spearton strategy reference artwork

Spearton

Guardian

30 power

Shielded elite infantry that hold choke points and absorb pressure.

Magikill strategy reference artwork

Magikill

Control

48 power

Expensive casters that swing battles with summons and disruption.

Upgrades

Gold Drills

Miners return more gold at the end of every day.

+6 gold per miner each day

Forged Blades

Melee units gain sharper opening damage in simulations.

+8% army power

Tower Shields

Increases command capacity and keeps veterans alive longer.

+6 population cap and +5 morale floor

Battle Chant

War drums make every formation steadier under pressure.

+10 morale now

Missions

Border Mines Raid

Enemy: Rebel Miners

105

Break the enemy economy before sunset.

Arrow Valley Ambush

Enemy: Archidon Clan

155

Hold shields high while flankers climb the ridge.

Stone Gate Siege

Enemy: Spearton Guard

220

Crack the shield wall with mixed pressure.

Chaos Obelisk

Enemy: Magikill Circle

295

Disable summoners before their second ritual completes.

Built for fast stick-war planning with keyboard-friendly controls and saved local battle briefs.

Every battle result is a simulation, not live multiplayer data.

Built with GenMB
Built with GenMB