Tactical Codex for stick-war counters.
Use this reference to understand unit roles, upgrade timing, and mission objectives before committing resources.
Try miner, shield, ranged, siege, or boss.
Units
Miner
Economy
Harvests steady gold and powers every late-game army plan.
Swordwrath
Frontline
Fast melee fighters that punish exposed archers and siege crews.
Archidon
Ranged
Backline bow units that soften enemy waves before contact.
Spearton
Guardian
Shielded elite infantry that hold choke points and absorb pressure.
Magikill
Control
Expensive casters that swing battles with summons and disruption.
Upgrades
Gold Drills
Miners return more gold at the end of every day.
+6 gold per miner each day
Forged Blades
Melee units gain sharper opening damage in simulations.
+8% army power
Tower Shields
Increases command capacity and keeps veterans alive longer.
+6 population cap and +5 morale floor
Battle Chant
War drums make every formation steadier under pressure.
+10 morale now
Missions
Border Mines Raid
Enemy: Rebel Miners
Break the enemy economy before sunset.
Arrow Valley Ambush
Enemy: Archidon Clan
Hold shields high while flankers climb the ridge.
Stone Gate Siege
Enemy: Spearton Guard
Crack the shield wall with mixed pressure.
Chaos Obelisk
Enemy: Magikill Circle
Disable summoners before their second ritual completes.