Playable campaign HUD

Stick War Battlefield

Train · order · launch · watch the clash

Day 1 command hud

Campaign battlefield

Balanced Phalanx · Scouts mapping battlefield

ReadyDeployingAdvancingClashingSiegingVictory

Gold

420

Crystal

90

Morale

72%

Battle orders

Queued: Rush Lane

Readiness37%
Threat
Power96
Pop6/30
PhaseReady
Coach

Train Spearton next

It adds 30 power without exceeding your 30 population cap.

Win forecast
Pick mission
Order queued
Charge
Capacity
6/30

Commander plan

Local target + report name.

Activity log

Recent battle feedback.

Day 1 1:07 AM — Scouts are ready. Choose a mission when the table loads.

Army power

96

Population

6/30

Mission

Loading

Barracks

Tap to train. Capacity updates instantly.

Miner

Economy

x3

Harvests steady gold and powers every late-game army plan.

Gold
70
Crystal
0
Power
+4
Pop
1

Swordwrath

Frontline

x2

Fast melee fighters that punish exposed archers and siege crews.

Gold
120
Crystal
0
Power
+14
Pop
1

Archidon

Ranged

x1

Backline bow units that soften enemy waves before contact.

Gold
150
Crystal
20
Power
+18
Pop
1

Spearton

Guardian

x0

Shielded elite infantry that hold choke points and absorb pressure.

Gold
220
Crystal
45
Power
+30
Pop
2

Magikill

Control

x0

Expensive casters that swing battles with summons and disruption.

Gold
360
Crystal
120
Power
+48
Pop
3

Workshop

Economy, capacity, and combat boosts.

Gold Drills

Miners return more gold at the end of every day.

+6 gold per miner each day

Forged Blades

Melee units gain sharper opening damage in simulations.

+8% army power

Tower Shields

Increases command capacity and keeps veterans alive longer.

+6 population cap and +5 morale floor

Battle Chant

War drums make every formation steadier under pressure.

+10 morale now

Battle map

Pick a card, then launch.

Search terrain, enemies, or tags.

MissionEnemyDifficultyRewardAction

Select a mission to launch the animated game battle.

Built for fast stick-war planning with keyboard-friendly controls and saved local battle briefs.

Every battle result is a simulation, not live multiplayer data.

Built with GenMB
Built with GenMB